Twisted Metal (2012)
Twisted Metal 2012
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Release Date
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NA February 14, 2012
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Developer
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Eat Sleep Play
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Publisher
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Sony Computer Entertainment
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Platform
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PlayStation 3
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Rating
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Mature
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Twisted Metal (sometimes referred to as "Twisted Metal PS3") is a vehicular combat video game developed by Eat Sleep Play and published by Sony Computer Entertainment exclusively for the PlayStation 3 game console. It is the eighth installment in the series. The game was released on February 14th, 2012 (Valentine's Day) in North America and March 16th, 2012 in Europe. It was originally set for release on October 4th, 2011, but was pushed back in order to fine tune and polish the game. The game is rated M for Mature by the ESRB due to the graphic nature of the cut scenes and harsh language. David Jaffe, the head designer of this game targeted the T rating for the game, but decided to embrace the M rating.
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GameplayEdit
The game focuses heavily on multiplayer combat, including various multiplayer modes with up to 4 player split-screen, and 16-players online. There are four factions in the game: the Clowns, the Skulls, the Dolls, and the Holy Men, which have been inspired by Sweet Tooth, Mr. Grimm, Dollface, and Preacher respectively.When playing in Challenge mode, the factions are arranged as follows: When playing as the Clowns, you fight the Dolls. When playing as the Dolls, you fight the Skulls. When playing as the Skulls, you fight the Holy Men, and when playing as the Holy Men, you fight the Clowns.
Game Modes:
- Deathmatch - Players must fight each other in the level and score points with enemy kills.
- Team Deathmatch - Players must destroy as many players on the opposing team as possible before time runs out.
- Endurance - Players must destroy the enemies which respawn upon the death of one until he/she is dead. There are two variants: One vs. One and Max Cars. This mode is only available in Single Player mode.
- Race - Players must get to checkpoints. This mode is only available in Story Mode.
- Hunted - One player is the "Hunted" which means that he/she will be targeted by everyone. If a player kills the "Hunted", he/she gets a point but will become the "Hunted". Killing another player while being the "Hunted" is also awarded a point.
- Team Hunted - One player on each team is the "Hunted" which means that he/she will be targeted by everyone on the opposing team.
- Last Man Standing - Each player has a specific number of lives and the player will not respawn if he/she runs out of lives and is killed.
- Team Last Man Standing - Each team has a specific number of lives. The team lives are shared to everyone in the team. If a team runs out of lives, a player of that team will not respawn if he/she is killed.
- Nuke Mode - A new online or LAN game mode where you choose a faction to play against an opposing faction. In this mode, each faction has a giant metal statue, which the opposing team must try to destroy. In order to destroy these statues, the player or team member must abduct the opposing team's leader, then sacrifice the leader to a missile launcher that will, in turn, launch a nuclear missile. The player who sacrifices the leader and launches the missile has control of the missile. To score a point, the missile has to hit the opposing team's statue.
- Story Mode - Each character will have their own different storylines. For the instance, Sweet Tooth has a Deathmatch in level 1, Mr. Grimm has a Juggernaut Deathmatch in level 1, and Dollface has an Endurance challenge in level 1. Everyone will have different things to do in their story, unlike the other games in which everyone has to go in the same order doing the same thing. Each character will have a beginning, a middle, and an end movie. Each level will have 3 collectable medals (not to be confused with trophies); bronze, silver, and gold.
WeaponsEdit
- Fire Missile - Slight homing ability and the most common weapon - 16 pts damage
- Homing Missile - Strong homing ability - 12 pts damage
- Stalker Missile - Homing + Power combo missile; able to be charged for more homing capabilities, similar to how you charge the Swarmer missiles to launch more missiles - 45 pts damage
- Power Missile - No homing ability but very powerful - 75 pts damage
- Swarmer Missile - Multi rocket can be charged for more rockets - 4 pts dmg per rocket, 70 pts dmg if fully charged.
- Napalm - Fire once to launch, fire again to drop; land a direct hit to inflict extra damage and ignite an enemy on fire - 55 pts Bullseye, 20 pts Medium, 10 pts Far
- Remote Bomb
- Bonus damage longer you allow to sit (Stage 1 - 35 pts, Stage 2 - 50 pts Cooked Bomb)
- Able to be dropped or launched onto an enemy or the environment
- Inflict bonus damage if dropped into the environment
- Shotgun
- Far - 5 pts, Medium - 20 pts, Close - 40 pts
- Able to do "Point-Blank" damage if shot into the windshield of an enemy - 60 pts Point-Blank
- Sniper Reticle Missile - A targeted shot with 4 phases. Advanced phases require longer target locks.
- Phase 1 - Body Shot (16 pts), Phase 2 - Blowout (36 pts), Phase 3 - Gas Tank (60 pts), and Phase 4 - Head Shot (Instant Kill, with 6.5 seconds non-moving lock required, and 15 seconds lock while moving required)
- Ricochet R/C Car
- Able to be charged up, launched, and detonated much like Napalm (40 pts dmg)
- Bonus damage inflicted when richoched off a wall (79 pts Bounce Bonus)
- The only chargeable weapon that can be fired from behind
- Mega Guns - Increased damage and fire rate to mounted guns. One pickup loads 150 shots.
SidearmsEdit
These weapons are similar to the machine guns from the previous Twisted Metal games. They never run out of ammo, and are fired by using L2 (default). In the new installment of Twisted Metal, each sidearm can be chosen from a short list of other side arms which have pros and cons to them.- Mounted Guns - 1 pt dmg per shot; infinite ammo. It has good range and acceptable accuracy, but pitiful damage dealing and a disappointing rate of fire. It is the default sidearm and is available from the beginning of the game. That said, however, if accuracy is not something that is available in abundance, than the Mounted Guns will still be your best bet, since you have infinite ammo.
- Submachine Gun - 6 pts dmg full burst; shortest reload time. It is unlocked by beating event #1 in Sweet Tooth's campaign.
- Magnum Revolver - 11 pts dmg per shot; six shots per load. It has good damage and range, but a slow bullet velocity and a long reload time. It is unlocked by beating event #4 in Sweet Tooth's campaign.
- Sawn-off Shotgun - 10 pts dmg per shot; two shots per load. It is far more effective at close range, where a good 2-shot burst can easily inflict 20 damage. However, is has extreme problems with spread shot: once you are over 20 feet from your opponent, don't expect to hit much - you might get 2 or 4 damage at that distance if you're lucky. It has an average reload time - not too slow, but not very fast either. It is unlocked by beating event #4 in Mr. Grimm's campaign.
- Swarmer Rockets - 15 pts dmg full burst; longest reload time. It does more damage faster than the other sidearms, but also the most difficult to use. Unlike its picked-up cousin, these rockets have horrendous accuracy and are only really effective at close range. It is unlocked by beating event #3 in Dollface's campaign.
- Laser Pistol - 1 pt dmg if fired without charging; 25 pts dmg if fully charged (unlocked by completing Story Mode on Twisted difficulty)
- Grenades - Was a sidearm that was going to be featured in the game itself but was cut at the last minute. Can still be seen in Darkside on the main menu.
VehiclesEdit
Sweet Tooth
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Outlaw
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Junkyard Dog
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Roadkill
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Crimson Fury
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Shadow
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Darkside
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Warthog
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Axel
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Death Warrant
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Kamikaze
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Road Boat
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Reaper
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Meat Wagon
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Vermin
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Talon
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Juggernaut
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